SOMS
LiveA desktop app for print shops and signage businesses: orders, materials, customers and invoicing in one place.
Desktop appInvoicingBusiness software, web apps, an air quality project and a few games. The games are badged Sclera Games because that is the name they were published under.
Filter by what it is. The games are the only ones still published under the old Sclera Games name.
A desktop app for print shops and signage businesses: orders, materials, customers and invoicing in one place.
Desktop appInvoicingReal-time Kanban order management across five stages, with priority flags, cross-tab sync and CSV export.
Web appHackathon winnerAir quality intelligence that detects pollution spikes, classifies the source and issues public health alerts.
AI / dataLiveDashboardsA short stealth game where you switch between a player and a drone. Five to ten minutes, no filler.
GameStealthShort campaignA fan-made tribute to Project IGI, still in development. The classic missions and maps, rebuilt around a third-person camera.
Third personFan projectZombies have taken over. The only way out is a deep coma, a task to finish, and a potion on the other side.
HorrorStory drivenThe demo of a psychological horror game: one level, a haunted school, some puzzles, and a lot of atmosphere.
HorrorPuzzlesWorks-in-progress, experiments and prototypes. The page keeps the old studio name on purpose so old links and wishlists keep working.
WIPsExperimentsNot a game — a toolkit the studio sells. A ready-made foundation for fast action games with slow-motion mechanics.
ToolkitPrototypeEverything listed here is real and most of it is linked. If you see the Sclera Games badge, that is the old studio name — same studio, same work.
These are hosted on itch.io under the old Sclera Games name. They are free or pay-what-you-want, and they download for Windows.

Dropped into a guarded compound with a rifle and a drone. Stealth or loud, about five to ten minutes. No install needed.

Zombies everywhere. The only way out is a deep coma, a task to finish, and a potion waiting on the other side.

A fan-made tribute to Project IGI. The classic missions and maps, rebuilt around a third-person camera.

The demo of a psychological horror game: one level, a haunted school, some puzzles, and a lot of atmosphere.

Not a game. A toolkit for developers — a ready-made foundation for fast action games with slow-motion mechanics.
Tell us what you are trying to build and we will tell you honestly what it takes.